Engine : Unreal4
Tool : Maya, Zbrush, Substance Painter, Marvelous Designer
Responsible for : Sculpting high resolution model, Retopo, Texturing, Set up in to game engine.
Final retouch and fixed visual errors for main characters.
Senior 3D Character Artist
Multilingual digital sculptor with leadership experience in global game studios.
Fluent in 3 Languages: Korean, Japanese and English
Engine : Unreal4
Tool : Maya, Zbrush, Substance Painter, Marvelous Designer
Responsible for : Sculpting high resolution model, Retopo, Texturing, Set up in to game engine.
Final retouch and fixed visual errors for main characters.
Engine :RE Engine
Tool : Maya, Zbrush, Substance Painter, Photoshop
Responsible for : Sculpting high resolution model, Retopo, Texturing, Adding joint, Wight painting, Set up in to game engine.
Tri : 20k
Map : 2Kx1
Render : Marmoset Toolbag
Tool : Maya, Zbrush, Photoshop, Marmoset toolbag
Task : Sculpt High model, retopo, UV layout, Texture, render
Render : Unreal 4
Tool : Maya, Zbrush, Substance painter, Photoshop, Unreal4
Task : Sculpt High model, retopo, UV layout, Texture, pose, render
Render : Vray
Turntable : Marmoset Toolbag
Tool : Maya, Zbrush, Photoshop, Marmoset toolbag
Task : Sculpt High model, retopo, UV layout, Texture, pose, render
Tri : 18k
Map : 2Kx1, 1Kx1
Render : Marmoset toolbag
Tool : Maya, Zbrush, Photoshop, Marmoset toolbag
Task : Sculpt High model, retopo, UV layout, Texture, pose, render
Tri : 26k
Map : 2Kx2
Render : Marmoset Toolbag
Tool : Maya, Zbrush, Photoshop, Marvelous designer, Marmoset toolbag
Task : Sculpt High model, retopo, UV layout, Texture, pose, render