About me

Current Address: APT# 304 34, Gangbyeonyeok-ro 4-gil, Gwangjin-gu, Seoul, Republic of Korea 05116
Email: okang7942@gmail.com


Mumo Studio Feb.22 – Present – Seoul, Korea
-Lead Character artist (Dubium)

  • Created main characters in game.
  • Modeling, sculpting, texturing.
  • Mentor for newbies and Junior artist.
  • Mange schedule and quality for outsourcing.
    Game Engine: Unreal4 Engine.
    Software: Maya, Zbrush, Substance Painter, Marvelous Designer, Photoshop.

Capcom Apr.18 – Dec.21 – Osaka, Japan
-Character artist (Monster Hunter Rise)

  • Created main characters in game.
  • Modeling, sculpting, texturing, blend shape and rigging.
  • Mentor for newbies and Junior artist.
  • Maintain the quality of assets from outsource company.
    Game Engine: RE Engine.
    Software: Maya, Zbrush, Substance Painter, 3D Coat, Photoshop, Simplygon.

Ubisoft Osaka Mar.16 – Mar. 18 – Osaka, Japan
-3D Artist/Generalist (South Park: Fractured but Hole)

  • Created background assets and props for the game.
  • Level integration.
  • Created character assets.
  • Clean up cut scenes.
    Game Engine: Snowdrop.
    Software: Maya, Photoshop.

Freelance / Part-time Work
Cloudburst Games Oct.13 – Sep. 15 – Mountain View, CA

  • 3D Character/Prop artist
    Create the main character and related assets.
    Create background assets.
    Game Engine: Unity.
    Software: Maya, Zbrush, Photoshop.


Academy of Art University Feb.10 – May.13 (MFA) – San Francisco, CA
Major: 3D Modeling
Ewha Woman’s University Mar.05 – Dec.08 (BFA) – Seoul, Korea
Major: Sculpture


Kyto VR (Creating Unity assets for virtual Kyoto) Sep.16 – Oct. 16 -Kyoto, Japan
Clean up and textured scanned character. (https://www.youtube.com/watch?v=UfUjhns8-Bc)
My Joshua (Animation short film) Sep.12 – Aug. 14 – San Francisco, CA
Created assets for the main character for short animation film. (https://vimeo.com/112237761)
ADAMAS (Thesis project for short VFX subject.) May.12 – May.13 – San Francisco, CA
Modeled the ice, laid out the UVs and backed displacement map. (https://vimeo.com/65806260#!)
Melody (VFX project) Sept.11 – April 2012 -San Francisco, CA
Participated in 3D modeling and created UV Layout for the birds in the project.


Autodesk Maya, Pixologic Zbrush, Marvelous Designer, Marmoset toolbag, RE Engine, Snowdrop Engine, Unreal Engine, Substance Painter, Simplygon, 3D Coat, Xnormal, Keyshot, Quixel Suite, Autodesk 3Ds Max, Adobe Photoshop, Adobe After Effects, Adobe Premier, Microsoft Office


Korean, English, Japanese